Interactive resources
Break and Steal an Egg Tools
Source-aware planners built around the two systems that actually gate progress in this game: the Speed required to enter a zone, and the three-animal merge chain.
What these planners do and do not do
The Speed planner answers two questions the game makes needlessly hard to eyeball: which zone your current Speed already covers, and how much Speed stands between you and the next gate. It converts the second answer into steps and time using a treadmill rate you measure yourself, because this game publishes no steps-per-second figure.
The merge pyramid is arithmetic rather than prediction. The machine takes three animals of one species and returns an egg for a heavier variant of the same species, so a chain of a given depth costs a known power of three in base animals. That number is exact; what the resulting animals are worth is not published anywhere verifiable, so the planner does not pretend to estimate it.
Neither tool models trail multipliers, Cash income, pickaxe break speed, guardian behaviour, offline earnings or any drop rate.